eye tactics
Overall the tactics in the battleground remain the same no matter which strategy you plan on using and come down to the following simple rules:
Towers are more important than flags. You must control more towers than the enemy to win. If you play as Alliance, remind everyone of this fact as they tend to forget. It really is true though and easy to see when you look at the math behind it. On average a flag capture takes at least one minute. This is the time it takes to get someone into position, fight off the enemy, pickup the flag and then get to a tower. It can be done faster but in actual practice this is about as quick as possible even with a strong flag running team. So if you capture a flag with 2 towers controlled every minute you earn 85 points for the flag and 60 points for the towers for a total of 145 points. If you instead held 3 towers you would earn 150 points. It may seem like a small difference, but holding 3 towers is far easier than running the flag once every minute.
If you only have one tower, forget the flag, and get 2 towers ASAP or you will lose quickly. As shown above, towers equal wins. You need at least 2 towers so that you are limiting your opponent to 2 as well and making the battle about the flag.
Avoid fighting in places that are not your towers or you run the risk of the towers being lost to a sneaky enemy! While attacking you should rush right up onto the tower you are trying to capture. Your team can only capture it by having more players on the tower than the enemy. Fighting in the open in front of a tower doe not advance your primary goal of capturing the tower. Sure, you may be able to get some kills while out there, but it will not will the battle for you.
Always try to drag fights off your towers. The exact reverse of the previous point is critical when defending a tower. Setup your defense in depth by keeping your range and healer just in front of the tower and your DPS well out in advance. Stall them from ever reaching the tower as much as possible. If they can’t fight on the tower, they can’t take control of it away from you.
Sometimes it is easier to allow the enemy to pick up the flag than to pick it up yourself. This my seem counter intuitive, however if you happen across a few enemy in the center taking the flag and you have them seriously outnumbered, it is beneficial to allow them to finish grabbing the flag. Instead of attacking right away you should move to surround them and attack only once the flag has been picked up. This makes them take the 10 seconds to pick it up, you then kill the flag carrier and can pick it up from the spot it was dropped instantly. This often allows you to get the flag far easier than a drawn out fight, where you kill the person attempting a pickup, then they focus on your pickup, etc.
Defense is critical! Too many teams rush forward to capture the next flag or tower and leave a tower with only 1 defender or worse, completely undefended. You work hard to take a tower, don’t lose it through foolishness. No one really wants to play defense all the time, so take you fair share of turns doing it so that everyone gets a chance on offense. The best defense is a healer, DPS and CC at each tower that you control. With 3 players at each tower and the rest roving between the attacked towers or flag you can hold the enemy off long enough for reinforcements to arrive.